What are the five reasons why avant-garde art is ‘dead’?
A new report from the Center for the Study of Art and Design at New York University has some surprising numbers on why the art world is falling apart.
A study by the Center, which includes scholars in both academic and commercial art, finds that the art market has plunged to an all-time low in terms of revenue, and the decline is accelerating.
The researchers found that only 14.3% of all art market revenues are in the hands of the major corporations, while the average for the last 10 years has been just 13.3%.
This trend is most pronounced in the arts.
The study found that the average annual income of a solo artist dropped from $1 million to $1.25 million in the last decade.
The average income of an artist on a gallery exhibit dropped from about $1,200 to $930, according to the study.
The median income of artists on the street dropped from around $50,000 to about $35,000.
The decline in revenues is not a coincidence.
“It’s not a question of having to go out and get an artist to work,” said Jonathan T. Wittenberg, the center’s president.
“Artists are not going to work if they don’t have a piece of work they’re willing to sell for more money.”
He added, “Artistic expression has become very commoditized.
You can get art that you can’t pay for anymore.
If you don’t want to pay for art, it’s less of a good investment.”
Artists are also increasingly being replaced by robots and artificial intelligence.
Art has long been a creative tool, but many of the technologies are increasingly changing the nature of the work and the way that it’s created.
“You see a lot of art that’s done with robots, and that’s really not good for the art,” said Wittenberger.
“But it’s also a great way to make money off of the technology.”
For example, art students at the University of Wisconsin have become experts in creating “painting with a robot.”
In an online video, the students show off their technique by painting a wall in a virtual room with a computer-generated model of a human figure.
The students then upload the image to a Google Glass computer and the robot is then able to do the work.
The work, which is being shown in the video, is an example of a project that is being pioneered by the university, Wittenburg said.
Other examples include creating an artificial-intelligence-generated sculpture of a young man.
The art is created by a team of artists using a computer program called TensorFlow.
The computer program creates a painting of the man by modeling his facial expression and body movements.
The team uses a computer to model the man’s eyes and mouth movements, which can be used to recreate a real human face.
The study is the first of its kind to analyze the trends in the art and design world.
It also is the most comprehensive analysis of how the art industry has evolved in the past 10 years, with the study finding that the industry has undergone a “great transformation” that has been fueled by the emergence of the internet, as well as the growing popularity of art photography, video, digital video, and even virtual reality.
“What’s happened over the last 15 years is the Internet has democratized everything,” said Sarah Kohn, the study’s senior author.
“This has been really exciting and wonderful.”
The research is the result of a partnership between the Center and the National Endowment for the Arts (NEA), a nonprofit organization that promotes the arts by supporting research and development and supporting the arts in the United States.
The NEA funds the Center’s work and makes significant contributions.
The Center has also partnered with The New York Times to create a new section on the art marketplace, The Art Market, which will provide an overview of the current art market.
Art is becoming more commoditized, with artists working on computer-created creations and robots being used to create them.
Artists have increasingly relied on robots to do their work, and in the online art world, robots have taken over most of the job, the report said.
Robots also have replaced people in some cases, like with the virtual reality studio called Virtual Reality Studio, where some of the world’s best artists and creatives work.
According to the report, the digital-art market is expected to grow by $100 billion by 2024.
For the past few years, artists have been taking advantage of digital technology to create art, such as virtual reality, 360-degree video, 3D printing, and virtual art installations.
These have also been popular among young people, who are increasingly looking for a way to have creative projects on their own terms, Werenberg said.
“The fact that the millennials are going to the place where they are creating and consuming art is a great thing,” said Tommaso Carrasco, the head of